The most memorable games are those which are story driven and demand emotional and intellectual investment on behalf of the player, and this is exactly what I got from Life is Strange.
In this Butterfly Effect meets Donnie Darko story you are drawn into the life of Maxine Caulfield, a high school girl and photography student who learns she has the ability to turn back time and change fate. She is plagued with visions of a sudden and unseasonable storm which threatens to consume her entire town of Arcadia Bay, Oregon.
Reconnecting with her best friend, Chloe Price, the pair find themselves investigating the sudden disappearance of Chloe’s long time friend, Rachel Amber, while Max seeks a way to deter the coming storm looming in her vision.
Through five nail biting episodes you will be taken through a world of conspiracy, heart wrenching plot twists, and the applied philosophy and theory of time travel. Each and every choice you make on behalf of Max will come with its own set of consequences which will play out over the course of the game.
In the end you are left with a choice guaranteed to break your heart.
The game play is smooth, and it is accompanied by a unique soundtrack which fits the setting well. You may even find yourself (like I did) downloading the soundtrack on your preferred music listening device (in my case, on my phone).
The story is unfolds in a cinematic style of play similar to Alan Wake, Indigo Prophecy, and other similar story driven games. This approach gives the game an interactive movie feel. The voice acting is well performed adding to the immersiveness of the game.
The game can be completed in just a couple of days, but will leave you wanting to play it again to explore other options and opportunities. Best of all Life is Strange will haunt you long after the console is turned off.
(I’m not saying this game made me cry, but I did get something in my eye towards the end.)